SL BAD BOY — Schoolboy Rush
Shaun David Studios' first original 3D endless-runner game — engineered for Web and Android across fourteen interconnected Sri Lankan districts with custom procedural landmarks, golden-hour sunset lighting, and synthesized Web Audio music.
Colombo Fort approach, Galle Face horizon, standalone Colombo Lotus Tower, and evening bus traffic.
Verified Gameplay & World Details
Built completely from original code and locally generated procedural assets, SL BAD BOY — Schoolboy Rush takes players across fourteen transitioning 1,080 m districts: Colombo, Maharagama, Pettah, Kotte, Kandy, Kadugannawa, Nuwara Eliya, Ella, Galle, Negombo, Anuradhapura, Polonnaruwa, Jaffna, and Trincomalee.
Gameplay includes ten unlockable articulated runners in an offline coin shop, a Sri Lankan police pursuit character, a 10-second 1.2× scooter boost with temporary obstacle shield, rare mango-juice packet revives, swept near-miss bonuses, daily missions, and custom Web Audio pentatonic music and SFX.